![]() ![]() Lord Darryn's Voulge is indeed nice on any Barb-combo. It's very convenient because it has no duration (lasts till the end of the fight). ![]() If you stack them in the stash after the fight you can use the Power Surge (+1 PL, stacks with every other PL bonus) in every fight. You can even skip Tactical Barrage (or one of the two other PL buffs) and get two Stones of Power. You can cobble +3 PL on a Nature Godlike with Tactical Barrage The general rule is: only one type of conversion per attack. So for example a hit from a graze-to-hit conversion will not get converted further to a crit. It's quite expensive so it better be worth it.īy the way: usually different kinds of conversion won't "chain". ![]() Barbaric Blow is very good with high crit chance (in addition to its own conversion) because it does a lot more dmg then. I even think the highest if you consider Bloody Slaughter, too. You can simply add more multipliers to that calculation (Uncanny Luck, weapon conversions, Blood Slaughter etc.).īerserker/Fighter has one of the highest "passive" melee crit conversion rates of all multiclasses. So you'll have a 37% chance NOT to convert - or in other words a 66% chance to convert. Multiply the chances NOT to convert (so for example Berserker Frenzy has a 70% chance not to convert - or a 0.7 multiplier).Ġ.7 Berserker Frenzy * 0.7 Barbaric Blow * 0.75 Disciplined Strikes = roughly 0.37. Thus, the stacking is a series of chances. If not, then Disciplined Strikes gets checked and so on until one triggers or all got checked without success. So in your example first Berserker Frenzy checks if it will convert a hit to a crit. If you pick human your RES is 4 minimum instead of 3.Ĭonversions will get rolled one after the other until they all got rolled or until one actually converts. I would go with something like this I guess: If you're not planning to have high deflection (difficult anyway because of Frenzy) you can dump it to 3. PER is nice to have, not only for early game accuracy but also because you need it for discovering traps and other secrets. I thingk I would settle around 13-15 or something like that.ĭEX is a multplicative damage influencer. You'll get +5 from Frenzy anyway and maxed Might also means maxed self damage from Berserker Frenzy - which can get really hefty at higher levels due to power level scaling (yes, the self damage scales up as well). I'm a sucker for INT so I would always go for high INT (it's also great with Unbending). non-poison-immune bosses) and you can get it quite early. The Willbreaker is the best Morning Star in most situations. The Morning Star has lower base dmg than the Great Sword - but base dmg is less important than PEN. In addition to that (especially important with Devoted who doesn't want to switch ot another weapon type), Morning Star has decent PEN (unlike Great Sword) and two damage types (crush/pierce) which is a great combo imo because often enemies who are resistant to pierce dmg are often especially vulnerable to crush dmg. Some of theoir best spells target fortitude, too. It also shines when it debuffs fortitude for your party's casters. It makes the -25% dmg from the modal totally worth it.Īttacks like Mule Kick or Clear Out trget fortitude to being with, so again the Morning Star shines. The Barb can also apply Staggered automatically via Spirit Frenzy which is another -10 fortitude on top of the -25. The Morning Star modal "Body Blows" does -25 fortitude which is a huge debuff. If you want to use a two handed weapon then Morning Star is the best pick for a Brute imo.īrute gets "Brute Force" (how fitting) from the Barbarian side which lets the Barbarian target fortitude for his attacks if it is lower than the defense his action was originally targeting. ![]()
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